Lighting in Cinema 4D Tutorial Part 3

Wednesday, October 28, 2009
Total Running Time: 6:04
Lighting in Cinema 4D Part 3
In this third part of a multi-part tutorial you’ll learn about the using negative lights to remove light from your scene. We’ll also cover how to use Link Active Object to look through your lights while lighting your scene to make your job a little easier. Last, but certainly not least, you’ll learn how to use the transparency channel of a material to make gobos or cuculoris, also known as cookies in the film industry.

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5 Responses to “Lighting in Cinema 4D Tutorial Part 3”
  1. Thanks Tim,

    great tip about looking through lights! I never knew that.

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