Using the Ripple Shader in Cinema 4D Tutorial

Monday, January 24, 2011
Total Running Time: 6:36
Ripple Shader in C4D Tutorial
In this video tutorial, you’ll learn how to use the Ripple Shader in Cinema 4D.

watch video tutorial

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Comments

9 Responses to “Using the Ripple Shader in Cinema 4D Tutorial”
  1. hristo says:

    thank you , man !!!!

  2. andy d says:

    Thanks for this
    You could use this to make a fizzy drink bubbling away with the emitter point up and without any gravity.

    Cool

  3. angelsstudios says:

    i was looking for this for so long for interactive rain and i am going to try it right now ,you are the man thank you

  4. David Thomas says:

    Tim,
    I didn’t want to post this as it seems like such a simple thing and I didn’t want to look like an idiot. Would you have any idea why a text or graphic Illustrator file wouldn’t import import into C4d? Illustrator is CS4 saved as an Illustrator version 8 file. Trying to import into C4D R12. According to all the posts I’ve read it should be a simple thing to do. I understand the layers need to be separated on the Illustrator page then saved as Illustrator version 8. It just doesn’t import on either of my computers running C4D R12 and it’s really annoying me that I can’t figure it out.

  5. P3Y says:

    asig !

  6. rob says:

    im new to c4d this tutorial has been very helpful thanks

  7. Miggy Torres says:

    If you put the ripple shader in the DISPLACEMENT channel, it’s much more effective. Give it a try. you’ll see that it takes a bit longer to render, but the interference patterns look better, and you’re also actually moving polys. Make sure to have sub poly displacement on with subdivisions set to at least 3. Alsomake sure you’ve got rounded geometry box checked.

    :D

  8. Tim Shetz says:

    Absolutely….though the render hit can be substantial depending on your scene…so unless you are going to do a closeup, you might be able to get away with it being on the bump channel.

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  1. [...] This post was mentioned on Twitter by MAXON, 배현수 Spencer Bae and Scott M., Vision 4Next. Vision 4Next said: RT @C4DTraining: New #cinema4D tutorial on the site today: http://bit.ly/fBEddX Using the Ripple Shader in #C4D #c4dtutorials [...]



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