Using the Ripple Shader in Cinema 4D Tutorial
Monday, January 24, 2011
Total Running Time: 6:36

In this video tutorial, you’ll learn how to use the Ripple Shader in Cinema 4D.
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thank you , man !!!!
Thanks for this
You could use this to make a fizzy drink bubbling away with the emitter point up and without any gravity.
Cool
i was looking for this for so long for interactive rain and i am going to try it right now ,you are the man thank you
Tim,
I didn’t want to post this as it seems like such a simple thing and I didn’t want to look like an idiot. Would you have any idea why a text or graphic Illustrator file wouldn’t import import into C4d? Illustrator is CS4 saved as an Illustrator version 8 file. Trying to import into C4D R12. According to all the posts I’ve read it should be a simple thing to do. I understand the layers need to be separated on the Illustrator page then saved as Illustrator version 8. It just doesn’t import on either of my computers running C4D R12 and it’s really annoying me that I can’t figure it out.
asig !
im new to c4d this tutorial has been very helpful thanks
If you put the ripple shader in the DISPLACEMENT channel, it’s much more effective. Give it a try. you’ll see that it takes a bit longer to render, but the interference patterns look better, and you’re also actually moving polys. Make sure to have sub poly displacement on with subdivisions set to at least 3. Alsomake sure you’ve got rounded geometry box checked.
:D
Absolutely….though the render hit can be substantial depending on your scene…so unless you are going to do a closeup, you might be able to get away with it being on the bump channel.