Lighting in Cinema 4D Part 3

Wednesday, October 28, 2009
Total Running Time: 6:04
Lighting in Cinema 4D Part 3
In this third part of a multi-part tutorial you’ll learn about the using negative lights to remove light from your scene. We’ll also cover how to use Link Active Object to look through your lights while lighting your scene to make your job a little easier. Last, but certainly not least, you’ll learn how to use the transparency channel of a material to make gobos or cuculoris, also known as cookies in the film industry.

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Lighting in Cinema 4D Part 2

Sunday, October 11, 2009
Total Running Time: 15:43
Lighting in Cinema 4D Part 2
In this second part of a multi-part tutorial you’ll learn about the settings in the details tab of lights. This includes: Inner angle, outer angle, aspect ratio, contrast, what a shadowcaster is for, falloff and the inverse square law for lighting as well as near clip and far clip. You will also see how to exclude objects from your lights and how to add noise to your volumetric lighting for a fog effect..

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Lighting in Cinema 4D Part 1

Saturday, October 3, 2009
Total Running Time: 7:00
Lighting in Cinema 4D Part 1
In this first part of a multi-part tutorial you’ll learn about the settings in the general tab of lights. You’ll learn about the different types of lights, shadows and visible light.

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Lighting with Global Illumination

Friday, August 21, 2009
Total Running Time: 8:44
Lighting with Global Illumination

Tutorial showing you how to use Global Illumination to light your scenes.

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